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Dragon Age--Werewolves of Brecia
I snuck into the basement, and searched all over the level for the damned altar that was in the corner of the same room with the earthen jug. hrmph. I got a lot better at pulling a few enemies out of large groups, which made me happy. The resolution was a little frustrating in how long it took to get to, but satisfying in its essential content. (What was up with a Dalish elf summoning demons? Dude!) PS: If you're part of a tight knit little group of outcasts, and one of your fellows comes through and offers to help you out of a jam? Don't lie to them. They will see that you get eaten by wolves. Bitch.
Then we went south and found Shale. I didn't pay for this DLC, so I can't feel *too* demanding, but it did seem a bit thin on the ground. Again we have the 'small child is possessed by a demon and if you kill the demon you kill the child' routine. This time? I just said 'screw it' and put her down, and told her dad I couldn't find her. Honestly, I'm not sure about Shale yet. I can't tell if he's being serious or if he's fucking with me, but I told him that his crystals didn't make his ass look big.
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Shale has an insanely dry sense of humor. The fact that you can't tell if he's being serious or fucking with you amuses me to no end, though. :D
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Also, I've noticed there seems to be certain locations in the game that will always trigger a conversation. Even if you've been there before, it will trip another one if you cross the same point later.
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Protip: Have Shale with you in Orzrimmar. That's all I'ma say about that.