GenCon Weekend Gaming report
Aug. 8th, 2011 02:58 pmI look at GenCon weekend as a way to test drive games I might be interested in playing. I did not get a chance to try Spirit of the Century, Dresden, or Colonial Gothic, nor did I get to play more Fiasco (or buy the book).
However, I did get some gaming in.
The 7th Sea gaming at GenCon is campaign set up, and I managed to get into a gateway (you must play this module first) game early Thursday morning. I was going to play a Ussuran shape shifter who wanted to find the man who broke her heart and break his bones, but there's no cross gender playing so he's gay instead. (Also? Backgrounds are unlikely to play a large part in these games, alas alack, because of the design. But at least I don't have to worry about having to come up with a new goal for him.) There were eight of us, so it was tricky to find stuff to do and look awesome, but we managed to have fun.
My second round of Victoriana, again with the fellow who wrote the India expansion and the Havering family as characters, was just as much fun as the first. Cubicle 7 was a big winner this year--I just ordered the Victoriana core and the Havering book, I used the $3 coupon from this game to pick up Hellcats and Hockeysticks, and I eagerly await the release of the Far West and Buckaroo Banzai games.
Oz, Dark and Terrible received a reprise. I bought the book in February and utterly failed to plow through the dense, awkward, and poorly written worldbuilding chunk at the front of the book. The system itself is... a little more byzantine than I might like, but pretty easy to use so far and the play was good. So I'm going to give it another try and see if I can make that one roll. Unfortunately, the coupon they gave me was good for 'ECE products' and right now there's only the one product and I already own it.
Sunday morning was Manners and Monstrosities, a sort of Sense and Sensibility and Zombies game. We are playtesting, ironing out some of the wrinkles, and I'm impressed by the way it runs and the balance the world strikes. Andrew Peregrine, who is writing this game, wrote Hellcats and Hockeysticks, and has done work for Victoriana, was our GM. December is the expected release date, and I'm keeping an eye out for that.
About a third of the way through the schoolgirl RP gamebook that I bought, and even if I'm a bit shy on plot ideas I'm still pleased with the way it's put together.
However, I did get some gaming in.
The 7th Sea gaming at GenCon is campaign set up, and I managed to get into a gateway (you must play this module first) game early Thursday morning. I was going to play a Ussuran shape shifter who wanted to find the man who broke her heart and break his bones, but there's no cross gender playing so he's gay instead. (Also? Backgrounds are unlikely to play a large part in these games, alas alack, because of the design. But at least I don't have to worry about having to come up with a new goal for him.) There were eight of us, so it was tricky to find stuff to do and look awesome, but we managed to have fun.
My second round of Victoriana, again with the fellow who wrote the India expansion and the Havering family as characters, was just as much fun as the first. Cubicle 7 was a big winner this year--I just ordered the Victoriana core and the Havering book, I used the $3 coupon from this game to pick up Hellcats and Hockeysticks, and I eagerly await the release of the Far West and Buckaroo Banzai games.
Oz, Dark and Terrible received a reprise. I bought the book in February and utterly failed to plow through the dense, awkward, and poorly written worldbuilding chunk at the front of the book. The system itself is... a little more byzantine than I might like, but pretty easy to use so far and the play was good. So I'm going to give it another try and see if I can make that one roll. Unfortunately, the coupon they gave me was good for 'ECE products' and right now there's only the one product and I already own it.
Sunday morning was Manners and Monstrosities, a sort of Sense and Sensibility and Zombies game. We are playtesting, ironing out some of the wrinkles, and I'm impressed by the way it runs and the balance the world strikes. Andrew Peregrine, who is writing this game, wrote Hellcats and Hockeysticks, and has done work for Victoriana, was our GM. December is the expected release date, and I'm keeping an eye out for that.
About a third of the way through the schoolgirl RP gamebook that I bought, and even if I'm a bit shy on plot ideas I'm still pleased with the way it's put together.