The past gives up its secrets dearly
Aug. 31st, 2014 10:52 pmThis, my ducks, is a little gem of game theory wisdom that I passed on to my LiveJournal audience some ten years past. Use it as you will.
Thinking about my game, which had its most recent session on Sunday. I'm already working on plotting the next adventure (Next weekend should wrap up 'Start the Revolution Without Me'). I am concerned with party unity, and was trying to think of ways to bring them more together. I'd put a lot of work into a plotline where they are required to work together by a boss who offers them a lucrative position working for hir. And about twenty minutes ago, I thought to myself "Fuck that shit. You know what brings a party together? Pain. Terror. Fear. Isolation. Feeling helpless. The threat of death and the reminder of mortality." So I am now scribbling notes frantically and slamming together what I suspect is now the next adventure.
Thinking about my game, which had its most recent session on Sunday. I'm already working on plotting the next adventure (Next weekend should wrap up 'Start the Revolution Without Me'). I am concerned with party unity, and was trying to think of ways to bring them more together. I'd put a lot of work into a plotline where they are required to work together by a boss who offers them a lucrative position working for hir. And about twenty minutes ago, I thought to myself "Fuck that shit. You know what brings a party together? Pain. Terror. Fear. Isolation. Feeling helpless. The threat of death and the reminder of mortality." So I am now scribbling notes frantically and slamming together what I suspect is now the next adventure.