May. 7th, 2015

cyrano: (Gilbert Fun)
There is a certain frequency of sound--subaudible--that is supposed to make people feel uneasy. At what point does it become ethical to use such knowledge to enhance a 'creepy' game?

No warning?
"This is going to be a creepy game."
"I'm going to be using special effects for mood."
"If you don't want me to play subaudible noises please let me know."
Simply rephrase the first paragraph of this post?
Never?

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